Just for fun I installed a 64-bit Centos on a machine and ran the phase1.sh script etc. When it completed I had a fully 64 bit version up and running with URI. 73 de Scott KB2EAR ----- Original Message ----- From: <hwstar@rodgers.sdcoxmail.com> To: "Ken" <ke2n@cs.com>; "'Steve Gladden'" <steve@michiganbroadband.com> Cc: <app_rpt-users@qrvc.com> Sent: Tuesday, February 09, 2010 3:42 PM Subject: Re: [App_rpt-users] 64 bit
From: "Ken" <ke2n@cs.com> Date: 2010/02/09 Tue AM 10:21:49 PST To: "'Steve Gladden'" <steve@michiganbroadband.com> CC: app_rpt-users@qrvc.com Subject: Re: [App_rpt-users] 64 bit
Thanks Steve - see my question below
-----Original Message----- From: Steve Gladden [mailto:steve@michiganbroadband.com] Sent: Tuesday, February 09, 2010 11:38 AM To: Ken Cc: app_rpt-users@qrvc.com Subject: Re: [App_rpt-users] 64 bit
Hello Ken, I've done it in the past by copying all of the scripts from a live 32 bit system over to the 64 bit system. I first did all of the Centos updates on the 64 bit system..
Then I ran the stage2 script on the 64bit system..
===== I would probably need more help with this than you could provide- But, can you clarify - does this result in a "normal" 32 bit APP_RPT running under the 64 bit OS?
Or does it use the 64 bit compiler, creating a 64-bit version of the "forked" Asterisk code? (This latter one sounds like it has some risk of not working).
Ken Jamrogowicz
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You'll get 64 bit code of the forked version it it compiles without errors. It may work or it may not work I don't know. You would be on your own and we would not be able to support such a build as it is outside of the scope of the project.
Steve WA6ZFT
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